My ZBrush model after moving it around and getting a nice enough shape to work with:
More detail and form added:
After I'd finished most of the form I could add on the seams and toy detail on:
More detail on the plastic aspects to the model and fabric and stitching when needed.
I finally, without symmetry I sculpted and textured my unicorn's horn.
I drew my topology to re-topologies it later. Following lines of an actual horse.
Using images like these.
http://invertednormal.files.wordpress.com/2009/06/horsewireframewordpress00.png
I have Issues with my retopology. It takes at least a day to create the new mesh and i keep having problems with it (holes and part missing) , so i may have to skip this step considering i am not animating my model. But I will try if I feel I have the time to try it a third time (three days is long enough spent).
This helped me with my fur.
Bystedt, Daniel (2012) Tutorial: Create fur with FiberMesh 3D World Available at <http://www.3dworldmag.com/2012/08/16/create-fur-with-fibermesh/> Accessed 12th November 2012
Although I know Fibermesh fur cannot be taken into UDK I knew I wanted to try it out. And so here is a turn table and a simple fur coverage that I have loosely groomed and played around with, unfortunately it would take too long for me cover (hence the patches of odd fur) the model using grooming techniques and as i can't use it later it's almost pointless spending the time on it.
But I have it here to show what I have learnt on the way.
http://udn.epicgames.com/Three/CreatingHairUsingAlpha.html
Now I went on to create the hair, using Zsketch and making each strand look like a string of wool.
This is a difficult step when Zbrush keeps crashing and therefore took me 3 times longer so do this simple step.
I then added wool texture for each strand using the clay build up tool.
This is the final tail and mane.
Close up of the mane.
I coloured the mane in pinks and purples.
And added dark and lighter strands to the wool as it would look in real life.
From here I was able to then go on and colour the rest of my unicorn. I started off with a gold horn and covered the whole of this piece. I then chose a darker colour and ran it along the seams using a cross stitch brush. I then used this same dark colour to create a leathery pattern using a cow styled print.
Using the same technique I used 2 shades of pink on the ears, nostrils and hooves.
I coloured in simple eyes, which will be changed later in Maya to create hopefully a shiny material.
Here you can see the colours and tones I put on my unicorn's body, using a grey and yellow hue concentrated around the seams.
These are the pink hooves I coloured.
Here is a turntable of my high poly unicorn model.
I placed the maps on the low poly, learning about tangent space normals.This turntable is from Maya, and is done without the tangent space setting.
















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