I decided to place all my object together so I could better see what it was going to look like after.
My maps seem to have a rough intense texture which I make sure to dull down.
This is a quick look at what I have achieved so far.
This is a close up of my jewellery.
Here I modelled my nail varnish and included in the scene. It has all 3 maps that I find important for now, which helps exaggerate drips and shine.
I now have a rough scene of what I've created. And I can tell what I need, like more objects to fill it out, better lighting and backgrounds.
I've decided to try different lighting to see whats better. This is a global setting that has the sun and sky effect.
I also tried the global lighting with a projection of a image which didn't work for me.
But I had a lot of problems with this.
Here I placed it in a quick scene I went for the 3 way lighting set up style.
I the added more texture to the scene background to give me more of an idea of how the light should be placed.
This scene has 7 lights.
2 spot lights in the lamp shining up and down
3 point ambient lights aimed at the table
1 more spot light shining down from above
and a last light glowing outwards from the lampshade object.
I found it was the easiest way to create a soft yellow bouncing light, with realistic lamp effects.
As I know these took ages to render, I also then can predict that so will my short video.
When ever I open a file it can't seem to locate the objects within it. I don't move it around, nor mess with the objects in folders so I've lost a good 5 days of work as I keep trying again and again.
I know that I must export FBX and import into UDK, and add the texture this way on the menu.
I also had issues with smoothing objects
I also have a problem with create the mirror surface to reflect.
i had a big problem with trying to put two textures on an object especially when this nail varnish was meant to have one transparent layer.
I tested the play through... and noticed I needed collisions and a start point in the room for the player to spawn.
I am using the same technique as described in the previous blog...
Importing FBX files.
Importing TARGA files.
Creating materials
Assigning them to the objects
Saving my package and file.
SOLUTIONS
Because the tutors are spending the last week of my course assessing 1st and 2nd year work, I haven't been able to take them away from the office and therefore have spent more time trying to search exactly what my problems are and how to fix them.
I came across this video on the Polycount forum
http://www.polycount.com/forum/showthread.php?t=82082
which basically explains that all i have to do is assign the different material under a different drop down section. Pretty simple.
For my opacity I had help from this video. http://www.youtube.com/watch?v=WPb6lDV9Ljc
I then had to do this for all 3 nail varnishes.
This helped with double faces :
http://forums.epicgames.com/threads/802702-How-to-see-double-sides-texture-faces-in-UDK
This has helped me with collisions on some objects. I can't do it like this for my walls however as it creates a collision against the the whole room and the player can not move inside it.
For my UDK scene I can't seem to work out how to make the .exe file. I've followed many tutorials: