The front and back having different topology to allow me to sculpt my horse on the back of it.
I decided to make it like a babies brush with soft hairs.
And I learnt a very simple technique from this tutorial:
3d_molier (2011) maya paint brush v1 Turbosquid Available at <http://www.turbosquid.com/3d-models/maya-paint-brush-v1/601212> Accessed 12th November 2012
This is my version of the brush:
with the Uv's
This is my high poly sculpt.
Here i is my high poly baked onto the low poly model without the tangent space normals settings.
my bristles:
I also managed to get a specular map on the handle for finger prints and such.







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