Sunday, 31 March 2013

Brush

My girls brush again is modelled in Maya:


The front and back having different topology to allow me to sculpt my horse on the back of it.

I decided to make it like a babies brush with soft hairs.





And I learnt a very simple technique from this tutorial:


3d_molier (2011) maya paint brush v1 Turbosquid Available at <http://www.turbosquid.com/3d-models/maya-paint-brush-v1/601212> Accessed 12th November 2012

 This is my version of the brush:


with the Uv's


This is my high poly sculpt.


Here i is my high poly baked onto the low poly model without the tangent space normals settings.



my bristles:


I also managed to get a specular map on the handle for finger prints and such.

 

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