My maps seem to have a rough intense texture which I make sure to dull down.
This is a quick look at what I have achieved so far.
This is a close up of my jewellery.
Here I modelled my nail varnish and included in the scene. It has all 3 maps that I find important for now, which helps exaggerate drips and shine.
I now have a rough scene of what I've created. And I can tell what I need, like more objects to fill it out, better lighting and backgrounds.
I've decided to try different lighting to see whats better. This is a global setting that has the sun and sky effect.
I also tried the global lighting with a projection of a image which didn't work for me.
But I had a lot of problems with this.
Here I placed it in a quick scene I went for the 3 way lighting set up style.
I the added more texture to the scene background to give me more of an idea of how the light should be placed.
This scene has 7 lights.
2 spot lights in the lamp shining up and down
3 point ambient lights aimed at the table
1 more spot light shining down from above
and a last light glowing outwards from the lampshade object.
I found it was the easiest way to create a soft yellow bouncing light, with realistic lamp effects.
As I know these took ages to render, I also then can predict that so will my short video.













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